| Key 1 | Key 5 |
| Key 2 | Key 6 |
| Key 3 | Key 7 |
| Key 4 | Key 8 |
When entering K. Lumsy's room, the game picks the highest Key from the player's inventory to turn first.
If the Key plays a lobby opening cutscene (everything except Keys 3 and 8), the area reloads and the process starts again.
If it's Key 3 or 8, the game then picks the lowest key from the player's inventory to turn next.